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Poly-Modeling with 3ds Max by Todd Daniele

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Chapter 2

Modeling Types

Let's start out by covering some of the traditional modeling options available to us in 3ds Max. I am going to touch on each of these approaches, discuss their pros and cons, and show how all of these methods can work in conjunction with Poly-Modeling techniques later on in this book. Reviewing these basic techniques early on gives you an opportunity to refamiliarize yourself with some tools you may not have used for a while and also gives you a chance to get familiar with the way I am going to present information to you throughout this book.

I would like to say that some of these are very basic techniques or considered to be “old” by many users, but I don't believe that discounting the abilities of any of these options ...

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