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Poly-Modeling with 3ds Max by Todd Daniele

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Chapter 8

Hard-Edge Modeling

In this chapter I am going to show you some hard-edge modeling techniques you can use when modeling every man-made object. I use this approach when I model products, cars, and any hard-edge surface that will require the use of TurboSmooth to subdivide the final mesh. Many of the techniques used in this exercise are covered in earlier chapters; be sure you are familiar with the techniques before starting this exercise.

Let's jump right in and start modeling the Future Bike project. I strongly recommend using a search engine to collect basic reference materials to help with the technical aspects of this project. ...

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