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Poly-Modeling with 3ds Max by Todd Daniele

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Chapter 10

Mixing It Up

In this chapter I am going to talk about combining techniques by using elements from both organic and hard-edge modeling to create more natural results. Although the two modeling approaches are quite different, implementing ideas and work-flow elements between them will improve the quality of your models.

With so many products designed by engineers using CAD and other computer software, we are seeing a shift in how products look and feel. Form and function are walking hand in hand. Ergonomics plays a big role, and we have come a long way from the days of “boxy” products. Cars, phones, PC components, and gaming systems ...

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