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Poly-Modeling with 3ds Max by Todd Daniele

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Chapter 12

Scripts, Plug-Ins, and Other Additions

In this chapter I am going to discuss and demonstrate some additional modeling tools that are available to 3ds Max users in the form of scripts. Scripts are pieces of code that are used to automate processes and add functionality to 3ds Max. For more on how to write and use scripts, refer to the user's manual (hot-key F1). The accompanying files for this chapter can be downloaded at http://www.todddaniele.com/FocalPress.htm.

There is an insane amount of free scripts available on the Internet; not all pertain to modeling functions. There are scripts for just about every aspect of 3ds Max. To find scripts use your favorite search engine and search for “3ds Max Scripts” or check out www.scriptspot.com ...

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