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Postmortems from Game Developer
book

Postmortems from Game Developer

by Austin Grossman
April 2013
Intermediate to advanced
328 pages
11h 13m
English
Routledge
Content preview from Postmortems from Game Developer

Pseudo Interactive'sCEL DAMAGE

by kevin barrett, john harley, rich hilmer, daniel posner, gary snyder, and david wu

The story behind CEL DAMAGE is long, winding, and harrowing, but ultimately uplifting. And because CEL DAMAGE is our first published title, its story is also the story of our company, Pseudo Interactive. Based in Toronto, we began work on the technological core of the game four years ago. A demo of our driving-combat physics engine at the Game Developers Conference in 1997, PI's first year of operations, received a warm reception. Shortly thereafter, PI struck up a relationship with Microsoft's Entertainment Business Unit (EBU). Over PI's first two years, we started up and killed a few projects. However, with the coming of Xbox, ...

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Publisher Resources

ISBN: 9781578202140