Pseudo Interactive'sCEL DAMAGE
The story behind CEL DAMAGE is long, winding, and harrowing, but ultimately uplifting. And because CEL DAMAGE is our first published title, its story is also the story of our company, Pseudo Interactive. Based in Toronto, we began work on the technological core of the game four years ago. A demo of our driving-combat physics engine at the Game Developers Conference in 1997, PI's first year of operations, received a warm reception. Shortly thereafter, PI struck up a relationship with Microsoft's Entertainment Business Unit (EBU). Over PI's first two years, we started up and killed a few projects. However, with the coming of Xbox, ...
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