LucasArts’STAR WARS STARFIGHTER

by chris corry

Work on Project Europa—the internal code-name for the development effort that would eventually metamorphose into STAR WARS STARFIGHTER—began in earnest in April 1998. A small crew of programmers, headed up by director Daron Stinnet, began preproduction work on a STAR WARS: EPISODE I PC title that had grand ambitions. As one of LucasArts’ great unsung talents, Daron had previously led the DARK FORCES and OUTLAWS teams to much critical and commercial success. Now, following in the footsteps of Larry Holland's X-WING games, Europa was to bolster LucasArts’ presence in the space-combat genre and support the new film franchise. While embracing much of the X-WING series's simulation-oriented aesthetic, ...

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