by eric biessman & rick johnson

The development of SOLDIER OF FORTUNE was rife with questions and uncertainties right from the very beginning. Fresh from finishing up PORTAL OF PRAEVUS, the HEXEN 2 mission pack, Raven was ready to dig in to a full-fledged stand-alone product. Unfortunately, no one at Raven had a solid idea for our next project and we found ourselves floating in a sea of ideas without a solid direction. With a full team ready and willing to go, we needed a project and we needed one fast. It was then that Activision handed us the Soldier of Fortune license.

In the beginning, what was to become the SOF team was focusing on several different story lines and game ideas. One of these was a somewhat ...

Get Postmortems from Game Developer now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.