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Practical Android 4 Games Development by J. F. DiMarzio

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Chapter 3

Press Start: Making a Menu

In this chapter, you are going to begin developing the Star Fighter 2D arcade shooter. You will create the first lines of code in your engine and develop the first two screens that the user will see in your game: the game splash screen and the game menu with two game options. Throughout this chapter, you'll learn several essential skills in game development on the Android platform.

You will learn

  • Displaying graphics
  • Creating activities and intents
  • Creating an Android service
  • Starting and stopping Android threads
  • Playing music files

In addition to the splash screen and game menu, you'll create some background music to play behind the menu.

There is a lot to cover, so let's begin with the very first screen ...

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