Chapter 8
Defend Yourself!
Your gaming development skills are coming along at a great pace now. While Star Fighter is not going to win any gaming awards, it is a perfect sandbox for you to hone your newly developed game-making skills.
Now, you find yourself at the last chapter of this book that will deal directly with the development of a 2-D sprite-based game. In this chapter, you are going to add a weapon for your playable character to use and create some basic 2-D collision detection. You will load a sprite sheet that contains some weapon images, write some AI logic for the bullets to follow a path, and create some collision detection to ensure you know when your weapons hit their targets.
If this were a going to be a full game that you ...
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