Chapter 11

Creating an Immersive Environment

In the previous chapter, you learned how to take some of your new 2-D game development skills and apply them to a 3-D game. You learned how OpenGL ES renders objects in 3-D and how to move these objects around to get a 3-D effect.

In this chapter, you are going to build an environment for your 3-D game. Because this is a primer on 3-D development, you will learn how to create the standard of all FPS games-the corridor. You will use the techniques you learned in earlier chapters to create an L-shaped corridor for your player to navigate.

Finally, in the last chapter of this book, you will learn how your players can navigate through this corridor and implement some collision detection to keep them ...

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