September 2016
Intermediate to advanced
500 pages
12h 18m
English
Although the visual display components of virtual and augmented reality systems play the dominant role in communicating information to the user, they are limited to providing stimuli corresponding to features and events occurring in the direction users are facing within the simulation. The addition of discreet audio cues or even a rich 3D acoustic soundscape can provide significant additional data about the 360-degree virtual environment surrounding the user. In this chapter we explore the various types of audio displays used in virtual and augmented reality systems, examining their functional differences and the types of application settings within which each is most beneficial.
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