September 2016
Intermediate to advanced
500 pages
12h 18m
English
Although visual and audio displays garner the most attention in virtual and augmented reality applications, the number of interfaces harnessing the strengths of our tactile and kinesthetic senses has grown steadily in the past several years. Significant technological challenges remain, however. In this chapter we will explore a number of these devices, highlighting the underlying technologies used, their range of performance in simulating actual tactile and kinesthetic cues, and the obstacles facing developers attempting to leverage the power of this incredible sense.
Of the three primary senses typically addressed with the advanced human-computer interface technologies covered ...
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