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Practical Game AI Programming
book

Practical Game AI Programming

by Micael DaGraça
June 2017
Beginner
348 pages
7h 50m
English
Packt Publishing
Content preview from Practical Game AI Programming

Racing genre

Point to point movement is a method that can be applied to practically any game genre and it has been extensively used over the years. Our next example is a racing game, where the AI drivers use point to point movement to compete against the player. To create this, we would need a road and a driver and then we'll place the waypoints on the road and tell our AI driver to follow that path. It's very similar to what we have done before but with some behavior differences in our character because we don't want it to look rigid when he is turning and also there will be other drivers on the same map and they cannot overlap one on top of another.

Without further ado let's start, first we need to establish the map, which in this case ...

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Publisher Resources

ISBN: 9781787122819