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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Use case summary

Let's sum up our multi-layered setup and extract its key learnings:

  • Globals are the foundations for everything; they allow us to make sweeping changes to the entire balance from a single place.
  • Classes allow us to group similar content together and balance different categories of content against one another. For example, ranged characters against melee ones.
  • Archetypes give us the option to personalize each individual piece of content and retain the control over the minute details.
  • Upgrade Paths is where we clone a single character into several variants. They let us determine which variants of the characters we'll have in the game and whether there are any special changes between different versions.
  • Troop Level Data is a ...
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Publisher Resources

ISBN: 9781787121799Other