We'll now explore the wide range of third person cameras where players become an external observer, looking at the game and its world through the portal of the screen.
You could be a god, an army commander or a ZOO manager looking down at their creation. You might be in control of Nathan Drake or Mario, but you do not experience the world through their eyes. You embody a camera floating around in thin air, always close, yet somehow detached from the avatar on screen.
Third person perspective excels in storytelling. A single framing can effectively convey complex interactions between any number of characters and the world they inhabit. No wonder it's arguably the most popular perspective in art and visual media, from graphic novels ...