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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Games As a Service

For Free to Play, episodic, and subscription-based games, a wide-scale release has always marked the transition from creating a product to running a service. But even for premium titles, a degree of post-launch support is mandatory, and the days of shipping a box and immediately moving onto a new venture are over.

Running a game development business has never been easy, and nowadays, our industry is as competitive and hit-driven as ever. With game development and marketing costs growing ever higher, building, maintaining, and repeatedly monetizing a dedicated fanbase has become a top priority. For players, on the other hand, the landscape is more inviting than ever! The abundance of high-quality Free to Play titles means ...

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Publisher Resources

ISBN: 9781787121799