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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Live-game balancing

As you may remember from previous chapters, the game balancing process is sure to continue after release. Live products provide you with invaluable data, but they also introduce heavy limitations, especially for Free to Play games.

Making changes that may affect millions of players is a very delicate act. Players who put significant amounts of time and money into your game are right to expect their content to stay relevant and retain value. Upholding this promise while simultaneously fighting overly-dominant strategies is not easy!:

Use soft-launch and test-environments to validate balance with real players Beta tests and soft-launches provide you with time and the opportunity for extensive content balancing, especially ...

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Publisher Resources

ISBN: 9781787121799