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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Prototyping

At this point in the book, you might have realized that, practical as it may be, game design happens in the designer's head first, on a document of some sort second, and only in a third step is it possible to implement it.

To actually make the game happen, the designer has to get their hands on a tool that allows them to create working software; to write some code. Not all game designers are programmers, and even if they know how to program, designing and programming are two different jobs both requiring a person's full attention (and the bigger the project, the more this truth cannot be bent).

There is one activity where a game designer is required to turn the design into a playable thing as if he was the only person working ...

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Publisher Resources

ISBN: 9781787121799Other