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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Abilities

It is time to design the abilities. We know that every Overwatch character has at least one Primary fire, one to three abilities, and one Ultimate. Sometime they might have a Secondary fire and passive abilities.

We know from the concept that she has to have an invisibility ability.

Are there similar abilities in Overwatch? A few, the most similar is Sombra's Termoptic Camo. So how do we make sure our character relies on that mechanic but feels different? We can obviously play with variables such as duration and cooldown (if it lasts longer, it could have a longer cooldown and vice-versa), but I thought it would feel quite different to balance a longer duration with another mechanic: the more she moves, the less the invisibility ...

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Publisher Resources

ISBN: 9781787121799