Book description
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide
Key Features
- Master the skills, processes, and techniques essential for working in a professional setting
- Grasp the core principles and processes of level design, world building, and storytelling
- Design, implement, and refine high-quality features and mechanics for contemporary video games
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
What you will learn
- Define the scope and structure of a game project
- Conceptualize a game idea and present it to others
- Design gameplay systems and communicate them clearly and thoroughly
- Build and validate engaging game mechanics
- Design successful games as a service and prepare them for live operations
- Improve the quality of a game through playtesting and meticulous polishing
Who this book is for
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
Table of contents
- Practical Game Design
- Contributors
- About the authors
- About the reviewers
- Preface
- Chapter 1: Introducing the Game Production Process
- Chapter 2: Preparing a Game Concept
- Chapter 3: Scoping a Game Project
- Chapter 4: Creating Design Documentation
- Chapter 5: Understanding Game Mechanics
- Chapter 6: Designing Systems and Features
- Chapter 7: Making Prototypes
- Chapter 8: Designing Compelling Stories for Games
- Chapter 9: The Fundamentals of Level Design
- Chapter 10: Creating Characters
- Chapter 11: Balancing Your Content and Systems
- Chapter 12: Building a Great User Interface and User Experience
- Chapter 13: Making Your Games Accessible
- Chapter 14: Mastering Games as a Service
-
Chapter 15: Understanding Monetization Techniques
- Basics of F2P monetization
- Vectors of monetization
-
Establishing a game economy
- Adjusting the monetization strategy
- Balancing player progression
- Gacha
- Weight-based loot tables
- Packaging and opening
- Maintaining consistency
- Kompu gacha
- Box gacha
- Bundles and targeting
- Adjusting your offering based on individual player spending
- Purchase rationalization
- Evaluate your audience!
- Players have limited budgets
- Using season passes for monetization
- Why do some games fail to monetize?
-
Monetization tips and tricks
- Earn an opportunity to spend
- Player spending should build up your community, not divide it
- Disappointments and regrets cost dearly!
- Think of technical performance holistically
- Scarcity influences value
- Focus on daily retention
- Optimize your newsletters and notifications
- The network effect can make and break your game
- Put yourself in the consumer’s shoes
- Maintain tight control over your rewards
- Beware of stockpiling resources
- Start strong and hook players onto the long-term premise
- Preview content to spark a desire
- Summary
- Chapter 16: The Final 10%
- Index
- Other Books You May Enjoy
Product information
- Title: Practical Game Design - Second Edition
- Author(s):
- Release date: August 2023
- Publisher(s): Packt Publishing
- ISBN: 9781803245157
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