Skip to Content
Practical Game Design - Second Edition
book

Practical Game Design - Second Edition

by Adam Kramarzewski, Ennio De Nucci
August 2023
Beginner
446 pages
13h 19m
English
Packt Publishing

Overview

In 'Practical Game Design, Second Edition,' you'll gain a thorough understanding of modern video game design by diving into its fundamental principles, tools, and techniques. Authored by experienced game designers, this book equips you to design, implement, and refine engaging video game features and mechanics for various platforms.

What this Book will help me do

  • Define the scope and structure of a video game project.
  • Create engaging gameplay systems and communicate them effectively.
  • Develop, iterate, and refine original game mechanics for modern video games.
  • Understand free-to-play game models and the concept of games as a service.
  • Enhance user experience and accessibility in game design through testing and feedback.

Author(s)

None Kramarzewski and Ennio De Nucci bring decades of combined experience in the video game industry, contributing to successful titles across multiple platforms and genres. Their deep expertise and passion for sharing knowledge ensure that this book is both a practical guide and an inspiring resource for game designers.

Who is it for?

This book is aimed at aspiring game designers who are taking their first steps in the field, as well as seasoned professionals looking to refine their craft. Even if you have little prior experience, you'll find the step-by-step guidance helpful. Basic knowledge of video games, whether through personal playing or study, will enhance your understanding.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci
Advanced Game Design

Advanced Game Design

Michael Sellers

Publisher Resources

ISBN: 9781803245157