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Practical Game Design - Second Edition
book

Practical Game Design - Second Edition

by Adam Kramarzewski, Ennio De Nucci
August 2023
Beginner
446 pages
13h 19m
English
Packt Publishing
Content preview from Practical Game Design - Second Edition

10

Creating Characters

It is time to see how characters are created and managed in the game world. It is no coincidence that we discussed how to write characters and their stories first in Chapter 8, Designing Compelling Stories for Games. Writing a character is just the beginning, and it is a game designer’s responsibility to translate their essence into an entity that makes sense in the game world and its rules.

It is easy to think of a game character as the main character, the one the player controls. However, video games are mostly populated by characters that cannot be played – allies and enemies, in fact, are often the real stars and sometimes even more memorable than the protagonist.

This is nothing new; great supporting characters are ...

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Publisher Resources

ISBN: 9781803245157