11
Balancing Your Content and Systems
Gather your notes! We will now combine the knowledge we’ve gained from several previous chapters and explore how we can plan, structure, and adjust the rules and content of our games to create an experience that captures and holds the interest of our audience.
By the end of this chapter, you’ll be armed with practical techniques and methods that you can use to adjust the game’s difficulty, set the pace of the experience, and tune the game’s balance to perfection.
We will cover the following topics in this chapter:
- Gameplay balancing
- Game difficulty
- Pacing
Let’s begin!
Gameplay balancing
The concept of gameplay balancing goes far beyond the qualities of individual objects and characters, and into the nature ...
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