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Practical Game Design - Second Edition
book

Practical Game Design - Second Edition

by Adam Kramarzewski, Ennio De Nucci
August 2023
Beginner
446 pages
13h 19m
English
Packt Publishing
Content preview from Practical Game Design - Second Edition

11

Balancing Your Content and Systems

Gather your notes! We will now combine the knowledge we’ve gained from several previous chapters and explore how we can plan, structure, and adjust the rules and content of our games to create an experience that captures and holds the interest of our audience.

By the end of this chapter, you’ll be armed with practical techniques and methods that you can use to adjust the game’s difficulty, set the pace of the experience, and tune the game’s balance to perfection.

We will cover the following topics in this chapter:

  • Gameplay balancing
  • Game difficulty
  • Pacing

Let’s begin!

Gameplay balancing

The concept of gameplay balancing goes far beyond the qualities of individual objects and characters, and into the nature ...

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Publisher Resources

ISBN: 9781803245157