Table of Contents
Preface
1
Introducing the Game Production Process
Game design roles
Specialization and T-shaping
Development teams
Responsibilities of a game designer
Software development models
Waterfall
Agile
Production schedule and milestones
Greenlight gates and vertical slice
A traditional milestone structure
Validation funnel in-game development
The role of a games publisher
Summary
2
Preparing a Game Concept
What is a game concept?
Structure of a game concept document
The hook or elevator pitch
Description
Key feature set
Platform
Audience
Genre
Business model
Knowing your competition
Understanding the ideation process
Coming up with ideas
Twisting familiar mechanics
Creativity through constraints
Finding the fun
Defining fantasy
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