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Practical GameMaker Projects: Build Games with GameMaker Studio 2 by Ben Tyers

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Index

A, B, C

Bomber game
Alarm 1 Event
Animation End Event
bomb location
Clean Up Event
collect the fruit and destroy enemy
Collision Events
with obj_bomb_crate
with obj_explosion
with obj_fruit
Create Event
create explosion
creating group
Draw Event
Draw GUI Event
font_bomb
game in action
importing sprites
instances, 64 x 64 grid
level for testing
level set up, testing
moving direction
obj_block
obj_bomb_crate
obj_control
obj_enemy
obj_explosion
obj_fruit
obj_player and spr_idle_down
Path Ended Event
player’s movements
random sub-image and jump to free position
resource tree with groups
room_game
scr_move_object
set initial values and starts alarm
setting object to solid
snd_explosion
spr_bomb_ticking
Step Event

D, E, F, G, H, I

Darts game
add sprites
Clean Up Event
Create Event
dartboard ...

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