© Vladimir Silva 2018
Vladimir SilvaPractical Quantum Computing for Developershttps://doi.org/10.1007/978-1-4842-4218-6_6

6. Fun with Quantum Games

Vladimir Silva1 
In this chapter you will learn how to implement a basic game in a quantum computer. For this purpose we use the quintessential Quantum Battleship distributed with the QISKit Python tutorial. The first part looks at the mechanics of the game including
  • Using qubits to represent ship positions in the board

  • How to calculate damage percentages using a quantum program to be run in the local, remote simulator or real quantum device

  • How to perform rotations on the X-axis of a single qubit using a partial NOT quantum gate

Yet we don’t stop there. The second part of this chapter takes ...

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