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Practical Rendering and Computation with Direct3D 11
book

Practical Rendering and Computation with Direct3D 11

by Jason Zink, Matt Pettineo, Jack Hoxley
April 2016
Intermediate to advanced
648 pages
19h 46m
English
A K Peters/CRC Press
Content preview from Practical Rendering and Computation with Direct3D 11

7 Multithreaded Rendering

7.1 Introduction

As we have discussed throughout the first half of this book, Direct3D 11 has introduced some very interesting and powerful new concepts and abilities to its arsenal. However, some of the most important new features of the API revolve around multithreading. The average number of CPU cores in a typical user’s PC has been steadily increasing, while the frequencies at which those cores operate have plateaued, and this trend is expected to continue for the foreseeable future (Sutter). With the availability of these additional processing cores, the developer must find techniques to use them for tasks that have traditionally been performed in single threads of execution. It is in the developer’s interest to ...

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Publisher Resources

ISBN: 9781439869765