Until now, our scene has been lit only by a single directional light. This has worked for us because we’ve been trying to light a simple outdoor scene, and a directional light is excellent at simulating light from the sun. Many games get by with lighting that isn’t any more complicated than this. However, the drawback for keeping lighting so simple is that it limits the amount of flexibility you have when deciding how your project will look. Since we don’t want to always be limited to lighting things with just the sun, this chapter is going to introduce different types of lights commonly used ...
12. Lighting in Depth
Get Practical Shader Development: Vertex and Fragment Shaders for Game Developers now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.