© Ilya Shpigor 2018
Ilya ShpigorPractical Video Game Bots https://doi.org/10.1007/978-1-4842-3736-6_1

1. Overview of Bots

Ilya Shpigor1 
(1)
St. Petersburg, c.St-Peterburg, Russia
 

This chapter provides necessary information about video game applications and bots for them. The working scheme of a typical game application is described here in detail. We will consider bot classification according to the ways of interacting with a game. It will be convenient to use this classification throughout the book for simplifying the discussion of the topic. This chapter begins with a brief overview of game bots’ purposes and the tasks that bots can solve.

Purpose of Bots

“What kind of tasks do video game bots solve?” This is the question you will ask when you hear ...

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