© Ilya Shpigor 2018
Ilya ShpigorPractical Video Game Bots https://doi.org/10.1007/978-1-4842-3736-6_4

4. Out-game Bots

Ilya Shpigor1 
(1)
St. Petersburg, c.St-Peterburg, Russia
 

We will consider out-game bots in this chapter. First, we will get a short overview of the required tools. Then, we will study the basic principles of Internet communications. We will write a sample network applications. When we become familiar with the technologies and tools, we will write a bot for the real game. At the end of the chapter, we will investigate ways to protect games from this type of bot.

Tools

Tools for out-game bot development have different requirements from those for the in-game case. Our task is not to go deep inside the internals of the launched processes. ...

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