We will consider out-game bots in this chapter. First, we will get a short overview of the required tools. Then, we will study the basic principles of Internet communications. We will write a sample network applications. When we become familiar with the technologies and tools, we will write a bot for the real game. At the end of the chapter, we will investigate ways to protect games from this type of bot.
Tools
Tools for out-game bot development have different requirements from those for the in-game case. Our task is not to go deep inside the internals of the launched processes. ...