Book description
Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design.Story is the most important part of an animated film—and this book delivers clear direction on how animators can create characters and stories that have originality and appeal. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques. Artwork from an international array of students and professionals supplement the author’s own illustrations. Three never-before-published interviews with well known development artists and a comprehensive glossary are also included.
·Written and illustrated by a renowned animator with 30 years experience as producer, designer, and story artist.
· Storyboard and character design examples from an international array of students and professionals.
· Positive and negative examples illustrate the techniques.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright
- Contents
- Introduction
- Dedication and Thanks
-
Part One: Getting Started
- 1. First, Catch Your Rabbit
- 2. Vive la Difference! Animation and Live-action Storyboards
- 3. Putting Yourself Into Your Work
- 4. Situation and Character - driven Stories
- 5. What If? Contrasting the Possible and the Fanciful
- 6. Appealing or Appalling? Beginning Character Design
- 7. Size Matters: The Importance of Scale
- 8. Beauties and Beasts: Creating Character Contrasts in Design
- 9. Location, Location, Location: Art Direction and Storytelling
-
Part Two: Technique
- 10. Starting Story Sketch: Compose Yourself
- 11. Roughing It: Basic Staging
- 12. Boarding Time: Getting with the Story Beat
- 13. The Big Picture: Creating Story Sequences
- 14. Patterns in Time: Pacing Action on Rough Boards
- 15. Present Tense: Creating a Performance on Storyboards
- 16. Diamond in the Rough Model Sheet: Refining Character Designs
- 17. Color My World: Art Direction and Storytelling
-
Part Three: Presentation
- 18. Show and Tell: Pitching Your Storyboards
- 19. Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
- 20. Build a Better Mouse: Creating Cleanup Model Sheets
- 21. Maquette Simple: Modeling Characters in Three Dimensions
- 22. Am I Blue? Creating Character Through Color
- 23. Screen and Screen Again: Preparing for Production
- 24. Further Reading: Books, Discs, and Websites
- 25. Appendices: Animated interviews
- Glossary of Animation Preproduction Terms
- Index
Product information
- Title: Prepare to Board! Creating Story and Characters for Animation Features and Shorts
- Author(s):
- Release date: March 2007
- Publisher(s): Focal Press
- ISBN: 9780080514673
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