Introduction

“Just be sure you don't use the words ‘old-fashioned!’ ”

—Roy Disney in email to author, 2005

This book describes visual storytelling and design methods developed during the “Golden Age of Animation’ and still in use today, as Roy Disney pointed out to me. Some people say that story is the only thing that matters in animated film. I agree. Good animation and good design never saved a bad story. Strong characters can make a weak story tolerable and a good story better, but characters develop within a story context. Each depends upon the other.

The first part of this book will concern itself with developing story content.

Technique will be discussed in the second part, and the third part will deal with the presentation of the story ...

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