C H A P T E R 5
Sprint 1: Starting a Game
It’s time to begin writing features for Kojack Games! With our initial backlog created and prioritized, our development infrastructure established, and our initial product backlog prioritized, we are ready to start coding features! In this chapter we’ll layout a plan on how to approach writing features using BDD and see it through to the code implementation. We’ll go through the practice of a sprint planning session, the way daily stands-up work, and how to manage the task board and burn-down charts.
Sprint Planning Meeting
The team has gathered in the conference room. Simon has brought in user stories for the team to work on and discuss.
Tim: Good morning, team. Since this is our first feature-driven ...
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