July 2012
Intermediate to advanced
345 pages
7h 21m
English
After completing the informational chapters and going through the previous two example apps, you should now be quite familiar with augmented reality (AR) on Android. This is the second-to-last example app, and the last that is in the realm of a normal, nongame app because the final example app is a game built using AR.
This app uses markers to function and is pretty straightforward. When launched, it will display a list of built-in objects to users to display on the marker or give them the option to select a custom object from the device's memory. The app accepts the objects in wavefront .obj files, along with their .mtl counterparts. If you are unfamiliar with these formats and wavefront in ...
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