Chapter 3

Building Flash and Flex Applications for Android

Chapters 1 and 2 have served as an introduction to using Flash and Flex as a platform for creating mobile applications. By now you know the reasons for choosing the Flash platform and some of the considerations involved in writing applications for devices with a wide variety of screens that use touch gestures as their main form of user input. The next step is to get down to the business of writing your own applications. By the end of this chapter, you will know how to decide between the various types of Flex applications, how to write your own Views, and how to provide rich content to those Views using the mobile-ready controls in the Flex SDK.

In short, it's time to show you everything ...

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