Appendix A. Deployment and Compilation Tips

In this appendix, we explore some helpful tips to deploy your application, NDK 1.5, and OpenGL tricks as well as compiling the native code in Chapters 6 and 7 using the NDK for extra time savings. Specifically, this section includes tips for the following:

  • Creating a key store for signature of you application package

  • Signing you application using the workbench

  • Compiling the project from Chapter 6 (Wolf 3D for Android) using NDK 1.5

  • Adding custom support for OpenGL to the NDK 1.5.

  • Compiling the project from Chapter 7 (Doom for Android) with NDK 1.6

Let's get started!

Signing Your Application

Before your application can be installed in any Android device, it must be signed using a Java key store. This section ...

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