Chapter 5. Hybrid 3D Graphics with OpenGL and JNI
The classic Asteroids arcade game presented in the previous chapter provided a great introduction to drawing techniques in Android, using polygons and user-defined layouts. Now it's time to ramp things up a notch.
In this chapter, you will learn a neat trick to mix OpenGL code in Java and C. This is a key step in reusing large portions of OpenGL C code along with Java code, thus using the best features of each language for maximum savings in time and costs.
Any game developer knows that OpenGL is the holy grail of advanced game development. You won't find any powerful games that are not written with this API, because it takes advantage of hardware acceleration, which is infinitely superior to any ...
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