Chapter 1
Welcome to Android Gaming
This chapter kicks things off by explaining how to set up your environment to compile hybrid (C/Java) games, including the engines described in the later chapters of the book. It also explains how to set up the latest versions of the integrated development environment (IDE), which is Android Studio 1.0.1 with SDK for Windows, plus the native development kit (NDK). These tools are required to build powerful games for Android. They let you combine the elegant object-oriented features of Java with the raw power of C for maximum performance. The chapter ends by showing how to import the workspace for the game engines included in the source code of this book (which can be obtained at www.apress.com). Let’s get ...
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