Chapter 5
3D Shooters for Doom
This chapter looks at another great and very popular PC game: Doom. In 1993, Doom came along shortly after Wolfenstein 3D and put id Software at the lead of the pack in 3D graphics gaming for the PC. In this chapter, you’ll learn how to bring the open source Doom engine (PrBoom) to the Android platform.
The chapter starts with fun facts about Doom itself, which will help you understand the breadth of this project. Bringing a PC game to a mobile device with little change to the original code is a difficult task. As you can probably tell from reading the previous chapters, I embrace the Java/C power combo for maximum performance.
Next, you’ll dig into the game, which is divided into two big layers: Java and native. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access