Chapter 15
Procedural Animation: Using the Animation Classes
In this fifteenth chapter, we will take a detailed look at the Java coding side of implementing procedural animation within Android. We examined the concepts behind procedural animation, and how to set up a procedural animation using an XML definition file work process, back in Chapter 4. I did this early in the book because I thought that you should at least be able to get basic procedural animation running inside your application early on in your professional Android graphics design work process.
The task we’re going to focus on in this chapter is how to implement the procedural animation “moves” that we implemented in Chapter 4, but now using only Java code and zero XML. This ...
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