Chapter 3
A Foundation for Android Wearables: New Wearable Features in Android 5
Now that you have an Android Development Workstation assembled, with those valuable (but free), professional-level, open source packages installed on it, it is time to take a look at all of the new things that Android 5 adds for wearable development. I discussed the Material Design additions thoroughly in Chapter 1 along with wearable types and concepts, so this chapter will be covering more technical and “under-the-hood” additions, such as new media hardware and codec support, new technologies such as the latest Bluetooth, OpenGL, WebKit, WebAudio, and WebRTC platforms, and other things you will want to be advised of and up to speed on so that your Android wearables ...
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