Chapter 12
WatchFaces Digital Imaging: Developing Multiple Mode Assets
Now that you have a bitmap asset installed as a background for your watch face design, it is time to get into digital imaging and the work process for creating different mode-compatible versions of a bitmap. You will be using GIMP (GNU Image Manipulation Program) in this chapter, because everyone has free access to it, but you could also use Photoshop CS.
First, I will discuss what digital image processing algorithms GIMP afford us for converting the interactive mode asset, which I am using as a PNG Indexed color (256 colors) asset, into grayscale and black and white modes for use with ambient mode, low-bit ambient mode, and burn-in protect mode.
Once you have created bitmap ...
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