Chapter 7

Making an Isometric Engine

The isometric view was once the most popular mechanic for rendering virtual worlds. It perfectly suited RPGs, strategy games, and tactical games, and it looked much better than a simple orthogonal top-down view. Many masterpieces of game development used isometric engines, such as Fallout, XCOM, SimCity, and many, many others. Kids of the ’80s still remember how advanced and cutting-edge those games looked compared to simple “flat” engines.

Nowadays desktops use 3D for almost everything—from AAA-class games to small indie projects. Browsers, however, are still quite far from widely adopting 3D (especially mobile browsers). That’s why isometric engines are still very attractive for the casual player. This ...

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