Chapter 12

Making Multiplayer Games

This chapter is devoted to the practical application of the skills that we have learned in the previous two chapters. The goal is to make a fully functional multiplayer Four Balls game out of the single-player version that we developed in the Chapter 3. After reading this chapter, you will know how to:

  • Implement the basic multiplayer architecture
  • Distribute the game logic between the client and the server
  • Share the JavaScript components between the browser and Node.js
  • Use Socket.IO for handling the real-time communications

We will start by looking at the anatomy of the networking game, from the challenges of a typical casual online game to the more advanced fast-action, real-time games that are likely to ...

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