To wrap up our discussion of using shapes, let's address the topic of transformations. WPF ships with numerous classes that extend the System.Windows.Media.Transform abstract base class. Table 29-5 documents many of the key out-of-the-box Transform derived classes.
|Type||Meaning in Life|
|MatrixTransform||Creates an arbitrary matrix transformation that is used to manipulate objects or coordinate systems in a 2D plane|
|RotateTransform||Rotates an object clockwise about a specified point in a 2D (x, y) coordinate system|
|ScaleTransform||Scales an object in the 2D (x, y) coordinate system|
|SkewTransform||Skews an object in the 2D (x, y) coordinate system ...|