Wrapping Up the Single-Player Campaign

Our game framework now has almost everything we need to build a very nice single-player campaign: a level system, various units and buildings, intelligent movement using pathfinding, an economy, and finally combat.

Now it’s time to add the finishing touches and wrap up our single-player campaign. We will first add sound effects such as explosions and voices to our game. We will then build several levels by combining and using the various elements that we developed over the past few chapters. You will see how these building blocks fall into place to create a complete game.

Let’s get started. We ...

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