Chapter  5

Sound and User Feedback

Silent movies still have nostalgic value and are a key part of the history of entertainment. However, silent video games or silent interactive applications don't seem to fit in that category. A user experience needs to be engaging. Accessibility options can help make sure all users experience the same level of interaction. In this chapter, we'll talk about adding effects to events and active feedback, such as vibrations, to your applications.

Audio Data Formats

Let's start with the basics. There are a ton of options available for sound in iOS. We'll talk about the different formats first and their subtle differences, then we'll discuss how to convert from one to another. Take a look at Table 5–1, which outlines ...

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