In this book, we're going to cover quite a few technologies that are available to help you with your AR development. A key part of bringing an application to market quickly is not reinventing the wheel. For AR, even though this is a new space, this still holds true. There are toolkits available to developers for marker-based applications, location-based applications, and even 3D drawing applications.
In this chapter, we'll discuss some of these tools and their strengths and weaknesses. Along the way, we'll build a few sample applications as well.
In this chapter, we're going to talk about the toolkits listed in Table 9–1.
Each of these toolkits has a unique advantage and, in some cases, ...