Once you’ve been using LightSwitch for even just a short time, you’ll probably want to start designing screens that are a bit more advanced than those the wizards will produce for you. In this chapter we’ll look at some techniques you can use to do exactly that. We’ll begin by showing you:
- How to create screens, the screen template types you can use, and the parts that make up the screen designer.
- How to use the Add Data Item dialog to add properties, queries, and methods.
- The built-in controls that are available.
After explaining the screen designer, we’ll show you how to perform screen-related actions using code. Some of the topics we’ll cover will include:
- The screen events you can use.