Chapter 3. Handling Input on Windows Phone 7
Handling input is a critical aspect of any application, but it is an especially unique challenge on a mobile device. The first consideration is that the user is most likely not sitting in a comfortable chair sipping coffee, casually browsing the Internet. A mobile application user is most likely on the go, looking to just get a task done or find the needed information and be on their way.
The second consideration is that user input on a mobile device is quite different than handling input on the PC or even on the XBOX 360 for XNA Framework game development. A Windows Phone 7 mobile device may or may not have a physical keyboard, so you cannot author your application to depend on it. Even at 800px x480px ...
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