Chapter 4. Windows Phone 7 Programming Model
In the previous chapter, we covered handing input in a Windows Phone 7 application, and in Chapter 2, we covered rendering UI. With the fundamentals covered for input and output, let's now take a closer look at the Windows Phone 7 programming model.
In this chapter, we start first with covering the APIs available on Windows Phone 7 to obtain information either about the device or the user. Next we cover the tasks and choosers APIs that enable a Windows Phone 7 application to interact with other software components on the phone, such as the web browser from within the application.
We next cover asynchronous programming, which is fundamental when building real Silverlight applications for Windows Phone, ...
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